INFORMATION ON ALL CLASSES
Vampire
Vampires (Melee DPS):
-
- Toggled Abilities:
- Create Blood Vial - Takes hunger to use. When drank the blood vial gives the hunger back.
- Water Breathing (Drains Magic)
- Health Regeneration (Drains Magic)
- Increased Attack Damage 2x
- Combat Damage Reduction
- Fall Damage Immunity
- Truce with Some Monsters (Creepers, Spiders, Zombies, Skeletons
- Active Abilities:]
- Create Bloodrose Potion – Uses 10000 Magic (Only cast once, takes 10 health)
- High Jump - Jumps the user high into the air.
- Vampire Bite - Deals damage and regenerates some hunger.
- Bat Teleport - Teleports to a location using a bat swarm!
- Bat Fly - Enables flight using a bat swarm for a limited time.
- Weaknesses:
- Catch Fire in Sunlight
- Light Sickness - Any light source will cause you to be nauseous
- Increased Damage Taken from Wooden Objects 4x
- Can't use any Wooden Object
- Cannot Eat Food
- Toggled Abilities:
How to become a Vampire:
- Go to the Vampiric Castle at (3029, 84, 9009) and speak to Alucard
- Die by another Vampire: 12.5%
- Die by a bat: 10%
How to remove Vampirism:
- Being cured or Exorcised by a priest.
- Drink a cure which a priest has made.
- Talk to the preacher in spawn (requires $1,000)
Werewolf
Werewolves (Melee DPS):
Gains Magika By:
-
- Killing Creatures
- Killing Players
- Eating Meat
- Passive Abilities:
- Health Regeneration
- Increased Attack Damage by 4x
- Damage Reduction
- Fall Damage Reduction 3x normal height
- Truce with Wolves
- Increased Speed at night 2x
- Active Abilities:
- Summon Wolf Pet - Uses 2500 Magic
- Dash - Uses 250 Magic
- Create Moonflower Potion – Uses 10000 Magic (Only cast once, uses 10 health)
- Weaknesses:
- Passive & Active Abilities only Active at Night
- Cannot Use Weapons at Night
- Cannot use Armor at Night
Ability Information:
- Summon Wolf Pet: When activated will summon a wolf that is instantly tamed to you.
- Dash: Dashes across several blocks allowing you to quickly get from one place or another, as well as dodge potential strikes.
- Create Moonflower Potion: You will be able to create a potion, that when drank, turns a Human into a Werewolf.
How to become a Werewolf:
- Die by a Werewolf: 12.5%
- Die by a Wolf: 10%
- Talk to Michael Corvin at the Werewolf Town (118, 63, 8937)
How to remove Lycanthropy:
- Being cured or Exorcised by a priest.
- Talk to the preacher in spawn (requires $1,000)
- Drinking a cure a Priest has made.
Werewolf Town:
- Town of Hemlock: 118, 63, 8937
Ghoul
Ghouls (Tanks):
Gain Magika By:
-
-
- Killing Creatures
- Killing Players
- Passive Abilities:
- Health Regeneration
- Increased damage resistance 2x the normal amount.
- Combat Damage Reduction 1.5x
- Fall Damage Immunity
- Truce with Undead Monsters
- Active Abilities:
- Summon Zombie - Uses 1000 Magic
- Unholy Bond - Uses 1000 Magic ( Lasts 2.5 minutes)
- Create Ghoulish Potion – Uses 10000 Magic (Only Cast Once, takes 10 health)
- Weaknesses:
- Damaged by Water & rain
- Cannot Use Weapons
-
Ability Information:
- Summon Zombie: Instantly spawns in a random zombie.
- Unholy Bond: This ability reflects the damage they take, dealing 1/4th the damage the ghoul receives back to the creature/person attacking them.
- Create Ghoulish Potion: You will be able to create a potion, that when drank, turns a Human into a Ghoul.
How to become a Ghoul:
- Die by another Ghoul: 12.5%
- Die by a Monster: 10%
- Eat rotten flesh: 1%
- Talk to Shuu Tsukiyama at the Ghoul Area (-1844, 98, -774)
How to remove Spattergroit:
- Being cured or Exorcised by a priest.
- Talk to the preacher in spawn (requires $1,000)
- Drinking cure a priest made.
Ghoul Town:
- -1844, 98, -774
Demon
Demons (Ranged DPS):
Gain Magika By:
-
-
- Killing Creatures
- Killing Players
- Standing in Lava
- Passive Abilities:
- Immune to All Fire Damage
- Heal while in Lava
- Immune to Fall Damage
- Bonus damage when inside of nether or lava
- Active Abilities:
- Fireball - Uses 500 Magic
- Explosion – Uses 3500 Magic
- Snare - Uses 5500 Magic
- Summon Strider - Uses 2500 Magic
- Create Hellash Potion – Uses 10000 Magic (Only cast once, takes 10 health)
- Weaknesses:
- Cannot Wear Armor
- Lose Magic when NOT in Lava or the Nether
-
Ability Information:
- Fireball: Throws a fireball in the direction you're looking, catching anything it hits on fire.
- Explosion: Creates an explosion around you that's equivalent to TNT exploding.
- Snare: A spell lasts only 5 seconds. This will cause a target not to be able to move.
- Create Hellash Potion: Creates a potion, that when read turns a human into a Demon.
How to become a Demon:
- Die by lava: 12.5%
- Die by Nether: 10%
- Die by lava in the nether: 22.5%
- Talking to Aamon (109, 105, 84 in the nether)
How to remove Demonism:
- Being cured or Exorcised by a priest.
- Talk to the preacher in spawn (requires $1,000)
- Drinking a cure made by a priest.
Demon Area:
- Hellsgate: 109, 105, 84 in the nether
Necromancer
Necromancer (Melee DPS):
Gain Magika By:
-
- Killing Players
- Donating to the Unholy Altar
- Passive Abilities:
- Non Agro to undead creatures
- Increase damage at night
- Active Abilities:
- Summon Skeleton - Uses 2500 Magic
- Undead Summon – Uses 5000 Magic (Ability to summon any Undead Creature in Minecraft)
- Heal Undead - Uses 500 Magic
- Resurrection Spawn - Uses 8500 Magic
- Resurrection (When you die, you spawn back at Resurrection Spawn) - Uses 0 Magic
- Create Book of Death – Uses 10000 Magic (Only cast once, takes 10 health)
- Weaknesses:
- Can Only Wear Netherite Armor
- Can Only Use Netherite Weapons
Ability Information:
- Summon Skeleton: Summons a random skeleton around you.
- Undead Summon: Summons a random undead creature around you.
- Resurrection Spawn: Sets a location that, whenever you die, you spawn back at that location.
- Resurrection: Whenever you die, you spawn back to the Resurrection Spawn.
- Create Book of Death: Creates a book, that when read turns a human into a Necromancer.
How to become a Necromancer:
- Go to the Unholy Church ( 1925, 124, 2987) and talk to Gelmindor
How to remove Necromancy:
- Get infected by any other supernatural class or become any other human type of class.
- Talk to the preacher in spawn (requires $1,000)
Necromancer Area:
- Deaths Door: 1925, 124, 2987
Witchhunter
WitchHunter (Ranged DPS):
Gain Magika By:
-
- Killing Players
- Bonus for killing Players on the kill list (/sn KillList)
- Killing aggressive monsters
- Passive Abilities:
- Fall Damage Reduction 3x normal height
- Active Abilities:
- Triple Arrow - Uses 300 Magic
- Grapple Arrow - Uses 780 Magic
- Fire Arrow - Uses 500 Magic
- Power Arrow - Uses 4500 Magic
- Volley Arrow: 300 Magic
- Create Book of Witcher – Uses 10000 Magic (Only cast once, takes 10 health)
- Can use /bounty and see all active bounties and claim them for extra money.
- Weaknesses:
- Can Only Wear Leather Armor
- Cannot Use Melee Weapons
Ability Information:
- Triple Arrow: Shoots 3 arrows side by side, hitting multiple enemies at once
- Volley Arrow: Sends 5 arrows back to back hitting the target almost instantly.
- Grapple Arrow: Shoots out an arrow, allowing you to grapple up to that location.
- Fire Arrow: Shoots out a fiery arrow, causing whatever it hits to catch on fire.
- Power Arrow: deals 4x the damage of a normal arrow and will cause the bow to go into 'cooldown' before you can fire again.
- Create Book of Witcher: Creates a book, that when read turns a human into a Witchhunter.
How to become a Witchhunter:
- Go to the Tree of Knowledge (4825, 176, 676) and talk to John Darrel.
How to remove being a Witchhunter:
- Get infected by any other supernatural class or become any other human type of class.
- Talk to the preacher in spawn (requires $1,000)
Witchhunter Area:
- Port Morhen: 4835, 176, 676
Priest
Priests (Healers/Utility):
Gain Magika By:
-
-
- Donating to the Church (Bread, Fish, Grilled Pork, Gold)
- Passive Abilities:
- Additional Damage vs. Supernaturals 2.5x
- Smite (Fire) Damage vs. Supernaturals 1/10 chance of occurring per attack
- Smite (Fire) Damage vs. Monsters 1/8 chance of occurring per attack
- Active Abilities:
- Banish Supernatural - Uses 5500 Power
- Exorcise Supernatural - Uses 9999 Power
- Drain Supernatural- Uses 1250 Power
- Cure Supernatural - Uses 3000 Power
- Heal Human - Uses 1666 Power
- Guardian Angel - Uses 6500 Power
- Create Holy Book – Uses 10000 Power (Only cast once, takes 10 health)
- Weaknesses:
- Cannot Wear Armor
- Cannot Attack Animals
-
Ability Information:
- Priest spells have a range of 20 blocks.
- Banish: will send the target player to the Banish Location set by server admins
- Drain: will remove 15% of the target's current power
- Heal: restores up to 5 hearts of health per cast
- Cure: will restore the target to Humanity (reverting them to Priesthood or making them merely Human)
- Exorcise also restores the target to Humanity, but does not require the target's cooperation!
- Guardian Angel: This ability will protect their friend from death once.
- Create Holy Book: Creates a book, that when read turns a human into a Priest.
How to become a Priest:
- Go to the Holy Church in Spawn and talk to Father Lawrence
How to remove being a Priest:
- Get infected by any other supernatural class or become any other human type of class.
- Talk to the preacher in spawn (requires $1,000)
Priest's Church:
- Heaven's Reach: 746, 111, 190
Angel
Angel (Tank Support):
Gain Magika By:
-
- Bonus for being in the sun (Slowly over time)
- Donating to the Church (Bread, Fish, Grilled Pork, Gold)
- Passive Abilities:
- Enhanced Armor (2x armor)
- Reduced Damage taken by 1.5x
- Reduced Damage by 2x
- Active Abilities:
- Holy Smite (Left Click W/bonemeal) - Uses 1000 Power
- Taunt (Left Click W/ something) – Uses 6000 Power & Lasts 1 minute.
- Holy Shield (Left Click W/ Yellow Flower) – Uses 3000 Power & lasts 30 seconds
- Wings (Left Click W/Feather) – Uses 5000 Power & Lasts 20 Seconds.
- Create Angelic Potion (Left-Click w/ Book) – Uses 10000 Power (Only cast once, takes 10 health)
- Weaknesses:
- Can’t wear or use any armor or items from the Nether
- Abilities only work during the day.
How to become a Angel:
- Go to the Havens Cloud (1313, 251, 2841) and speak to Tyrael
How to become human:
- Talk to the preacher in spawn (requires $1,000)
Siren
Siren (Underwater):
Gain Magika By:
-
-
- Being underwater (Slowly over time)
- Passive Abilities:
- Breath infinitely underwater
- Increased Damage by 4x under water
- Night Vision
- Break objects normal speed underwater
- Active Abilities:
- Trident - Uses 2000 Magic
- Siren Song – Uses 4000 Magic & Lasts 1 second.
- Speed Swimming – Uses magic every tick it’s activated
- Summon Dolphin – 2000 Magic
- Spawn Sea Lantern 100 magic
- Weaknesses:
- Air bubbles when out of water (once they run out you will start taking damage)
- Abilities do half damage outside of water
- Can’t attack with weapons
-
How to become a Siren:
- Go to the Underwater Castle (2974, 35, 1139) and speak with Ariel
How to become human:
- Talk to the preacher in spawn (requires $1,000)
- Drink a cure made by a priest.
Shade
Shades (Assassin): NOT AVAILABLE
Gain Magika By:
-
-
- Bonus for being in the dark (Slowly over time)
- Killing Players
- Killing non-aggressive monsters
- Passive Abilities:
- Immune to Fall Damage
- Increased Damage by 4x
- Active Abilities:
- Shadow - Uses 2000 Power & lasts 5 seconds
- Shriek – Uses 4000 Power & Lasts 1 second.
- Speed Swimming – Uses Power every tick you’re using it
- Spectral – Uses 1000 Magic Lasts for 2 blocks
- Weaknesses:
- Can’t wear or use any armor
- Abilities do half damage during the day.
- Can’t attack with weapons
-
How to become a Shade:
- Not available
Elemental
Elemental (Choice): UNAVAILABLE
Choose one of three Elements:
Earth
Gain Magika By:
-
-
- Being in a Grass Style Biome (Passive 1 Magika per second)
- Killing Monsters
- Passive Abilities:
- Dig dirt as you would a shovel
- Increased Damage by 4x in grassy biomes
- When walking over dirt blocks they turn to grass
- Silk Touch 1
- Active Abilities:
- Summon Tree (Summons any tree type you choose)
- Thornmail - Deals damage back to the enemy when they deal damage to you
- Thorn Bushes - Summons four thorn bushes around an enemy
- Dirt Enclosure - Summons a 4x4 dirt block around an enemy
- Weaknesses:
- Takes damage when in nether
- halved damage & armor when in mesa or deserts
- Can only use wooden weapons or bows
- Cannot wear leather armor
- They cannot kill non aggressive land animals
-
Water
Gain Magika By:
-
-
- Being in Swamps or Water (1 Magika Per second)
- Killing Monsters
- Passive Abilities:
- Increased Damage by 4x under water & in swamp biomes
- Breath underwater (Uses 10 Magika Per second)
- Night Vision
- Break objects normal speed underwater
- Active Abilities:
- Lighting Strike - When raining summon a lightning bolt down on an enemy
- Cold Chill - Summons ice around the enemy and slowing them by 50% for 3 seconds
- Summon Water - Summons a 4x4 block of water wherever you're looking on the ground
- Ice Enclosure - Summons a 4x4 block of ice around an enemy
- Weaknesses:
- Cannot kill non aggressive sea creature
- Breathing underwater is a passive and not active. Forcing you to use Magika under water.
- Takes damage in nether, deserts, and mesa biomes.
- Half movement in ice biomes
- Cannot use a trident
-
Fire
Gain Magika By:
-
-
- Killing aggressive mobs
- killing non aggressive mobs
- Passive Abilities:
- Immune to fire (Not lava)
- Half damage when in lava
- Night Vision
- Increase 4x damage when in Desert, Mesa, or Nether
- Active Abilities:
- Flame On - Catches yourself on fire, catching anyone that hits you on fire
- Flaming Steps - Catches the ground on fire wherever you move for 1 second
- Ignited Weapon - Your next attack catches whatever you hit on fire
- Phoenix - Lasts 3 seconds if you die during that time you come back with 3 hearts
- Weaknesses:
- Takes damage in swamps, rain, water
- Halved armor outside of Desert, Mesa, or Nether.
- Cannot use trident or any water weapons
- Cannot eat anything
- Has to gain food by being on fire
-
How to become an Elemental:
- Not available